PlayBlueprint
HUDPersistent in-world overlay

Cockpit HUD

The diegetic heads-up display surfacing momentum, oxygen, threat, and salvage.

DiegeticReal-timeCritical

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Cockpit HUD reference
Reference mockup — Cockpit HUD

Purpose

Communicate the four pressures of a run — momentum, oxygen, threat proximity, and carried salvage — without pulling the player out of the world.

Components

  • Momentum arc (lower-left curved gauge)
  • Oxygen bar with low-threshold pulse
  • Radial threat radar (upper-right)
  • Carried salvage counter
  • Extraction window timer (conditional)

Parameters

ParameterValue
Oxygen pulse threshold15%
Radar range40 m
Timer revealTide ≥ critical
Fade-in120 ms

Controls

  • No direct interaction — display only.
  • Radar zoom follows player velocity automatically.

Logic & states

  • The extraction timer is hidden until the aether tide reaches critical, then animates in.
  • The momentum arc turns red above the max safe velocity threshold.
  • Carried salvage counter flashes when a carry penalty tier is crossed.

Scenarios

Critical tide

Given
The aether tide reaches critical.
When
The extraction window opens.
Then
The timer fades in over 120 ms and counts down from 12 seconds.

Edge cases

  • If oxygen and timer are both critical, oxygen pulse takes visual priority.
  • Radar must clamp off-screen threats to the ring edge.