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Salvage Market Screen

The between-run shop for converting salvage into permanent modules.

MetaEconomyOut-of-run

On this page v

Purpose

Let the player spend banked salvage on permanent suit modules with clear pricing and build implications.

Components

  • Module grid with tier grouping
  • Selected module detail panel
  • Salvage balance header
  • Purchase confirmation control

Parameters

ParameterValue
Grid columns (desktop)4
Grid columns (mobile)2
Confirm hold time0

Controls

  • Click a module to open its detail panel.
  • Confirm purchase from the detail panel.
  • Filter by module tier.

Logic & states

  • Modules already owned are shown as owned and cannot be repurchased.
  • Unaffordable modules are dimmed but still inspectable.

Scenarios

First unlock

Given
The player has enough salvage for a Tier 1 module.
When
They confirm the purchase.
Then
Balance is reduced and the module is marked owned immediately.

Edge cases

  • Insufficient salvage at confirm time disables the confirm control.

Related materials

Related Mechanics