Hollow Crown
Mechanics
Structured breakdowns of each mechanic — player intent, parameters, rules, and edge cases — grouped by their role in the core loop.
3 mechanics
Core mechanics
CombatCore
Grid Combat
Deterministic turn-based combat on a square grid with transparent damage.
DeterministicTurn-basedTactics
5 Parameters 2 Scenarios 3 Dependencies
CombatCore
Morale System
A unit-level morale value that modifies performance and can cascade into routs.
EmergentPsychologyCascade
4 Parameters 1 Scenarios 2 Dependencies